A new demo of the ROM hack that no-one has been asking for is finally here! Sonic the Hackable features new stage layouts, new gimmicks and new moves, including the speed-breaking air dash. Those who dare to revisit South Island will find a new and challenging experience.
This hack is currently still in development. Be in the lookout for new updates in the future.
Crush Dr. Eggman!
After Dr. Eggman's defeat in Sonic the Hedgehog 4: Episode II, the Death Egg MK II has crashed into the ocean next to South Island. The giant wave created by the Death Egg MK II's collision with the ocean surface has even caused parts of the island to go underwater!
Not long after Dr. Eggman managed to escape to land, he became enraged upon seeing where he was. South Island was the place where his first defeat by the hands of Sonic the Hedgehog had happened, so this island held a particularly bad memory for him. Filled with rage, Dr. Eggman swore that this is the island where he will end Sonic once and for all. Now, by using his past knowledge of the Island and by renovating his old base, Dr, Eggman built his new fortress on South Island.
Dr. Eggman has also planned to use the six chaos emeralds (which Sonic apparently lost, again) as a power source to relaunch the Death Egg MK II. It's once again up to Sonic to stop him!
Credits
Project Leader: CHRdutch
Tools used
Original Game: Sonic Team
Sonic 1 GitHub disassembly: Hivebrain, Stealth, drx & Esreal
SonLVL: MainMemory
S1SSEdit: MainMemory
SonED2: Stealth
Tilemolester: SnowBro
Sonic One Music Editor: fuzzbuzz
Sonic 2 GitHub disassembly: Nemesis, Aurochs & Xenowhir
lNewNeko Palette Editor: Nineko
Music Pointer Fixer: Erik JS
SMPSConv: ValleyBell
SMPS research pack: ValleyBell
mid2smps: ValleyBell
Nineko Midi Event Editor: Nineko
The Sega Data Compressor: Magus
SonMapEd: Xenowhirl
Sonic 4 Episode I midi's rip: evilhamwizard
SMPS2ASM: flamewing
Ultimate Sega Hideki sample pack 3.1
gmv2bin: Mercury
Flex 2: snkenjoi
GensRR
XVI32
Paint.net
Notepad++
MidiEditor
Guides used
Spindash Guide Part 1: Lightning & kram1024
Spindash Guide Part 2: Puto
Spindash Guide Part 3: shobiz
Spindash Guide Part 4: Mercury
Different songs per Act: nineko
Dynamic Palettes: PsychoSk8r
PAL Music Tempo Guide: Crash
Walk Jump Bug fix: Cinossu & Mercury
Spike Bug fix: FraGag
Fix the SEGA sound: Puto
Display Press Start Button Text: Quickman & Egor305
Water Guide: Tornado
How to make a good custom palette: Mr. Cat
SMPS Guide: Markeyjester
Use Dynamic Tilesets in Sonic 1: HPZMan (Only Dynamic Pattern Load Cues were used)
How to make a good sounding mid2smps conversion: A-S-H
Remove the speed cap: Tweaker & Puto
Fix Song Restoration Bugs in Sonic 1's Sound Driver: Markeyjester & Clownacy
Fix demo playback: FraGag
Fix the camera follow bug: MarkeyJester
Fix the HUD blinking: Quickman
Optimize ring scattering: SpirituInsanum
How to implement "Dimps ring physics" in Sonic 1: Shockwave
Fixing the top-right corner reloading glitch in S1: SpirituInsanum
How to record a demo: Mercury
Extend ROM Chunks to $FF in Sonic 1: GenesisDoes
How To: Reversing the Timer in Sonic 2 (ASM): DLloyd
How to optimize Shield Art loading in Sonic 1: SuperEgg
Art
CHRdutch
Markeyjester
Level Design
CHRdutch
SMPS Remixes
GHZ2 - Sylvania Castle Act 1: Jubbalub
GHZ3 - Splash Hill Zone Act 3: LackofTrack
MZ2 - Lost Labyrinth Act 2: Spanner
MZ3 - Sylvania Castle Act 3: Spanner
SYZ2 - Night Carnival Zone: CHRdutch
Boss Pinch - Sonic 4 Boss Pinch: LackofTrack
Invincibilty - Sonic Rush Mirage Road Invincibilty: CHRdutch
Title Screen - Sonic 4 theme: LackofTrack
DualPCM sounddriver by MarkeyJester
Programming
CHRdutch
Markeyjester
Bug fixing help
Markeyjester
Natsumi
MainMemory
Novedicus
Pacguy
LackofTrack
Playtesting
R4zZ0r
Misc.
Sonic Title Font: SEGA Enterprises
AKnotholeResident Sonic 4 rant (SEGA sound)
File Type: rom/mega-drive
File Size: 1.18 MB
This hack is basic but still cool and fun this is the rom hack if you are tired of sonic 1. The music are great. Keep that good work
I am not the biggest fan of the Sonic 4 styled layouts, to be frank. I thought the little jumpdash move was neat though...
Last modified by Jdpense @ 2019-12-03 20:54:45
You can't have a Sonic ROM hack without a stylish falling animation
Пожалуй лучший хак в shc 2019
Is there some way to get sonic's sprites of fall down animation ? Would appreciate them a lot for a personal mod (not public).
Its pretty cool!
The changes that have occurred in this hack are remarkable, and their quality has greatly increased. I look forward to what they will add in the future.