Return of Shadow

By JoenickROS

Its been about 3 years since I last released this, now for some of you who have played this before you probably wont feel like much has changed since the last release but there has been quite a few additions and a lot of bug fixes that I will list towards the end of the hack description.

Levels: Bayside Atoll Zone (Act 1), Nightside Atoll Zone (Act 2), Frost Mountain Zone (Act 1), Frost Cavern Zone (Act 2: New), Neon Lights Zone (Act 1), Carnival Street Zone (Act 2), Wacky Workbench Zone (only one act), Dystopia Zone (only one act), Massacre Temple Zone (Act 1), Tidal Tempest Zone (Act 2), Mushroom Cavern Zone (Act 1), Mt. Inferno (Act 2), Forgotten Cave Zone (only one act), Lakeside Garden Zone (Act 1), Sunset Garden Zone (Act 2), Locust Dunes Zone (Act 1), Midngiht Dunes Zone (act 2), Ancient City Zone (only one act)

Player Modes: Sonic and Tails (default option go into the options from the title screen to change it), Sonic (alone), Tails (alone), Knuckles (alone), Knuckles and Tails, Shadow (alone), Tails and Sonic, Tails and Knuckles, Sonic and Knuckles, Knuckles and Sonic.

How to Play: In the past I would have to explain on the release page how to use each character BUT now before you start a new game you will be sent to a screen that teaches you how.

Now on to the additions from last release; to speed up the game the hack now uses the Sonic 3 and Knuckles object manager, every act (besides the first) has a beginning cutscene and every end of act has a cutscene (this is to make the zone changes make a little more sense), every level now has background scrolling, there is a new boss in Massacre Temple (wont say what it is), Tidal Tempest good future is now using the right art instead of a recolored present, Wacky Workbench now has enemies, a cycling palette for the bounching floors and some platforms that bounce on them, super sonic stars load once the time travel timer starts, hyper sonic and super sonic stars now load, Tails has working flickies when hyper, Shadow now has his own special stage sprites, Shadows in game sprites no longer have inconsistencies, his skating animation now doesnt speed up when increasing speed, and some new music and updated music. Now for the bug fixes; the hack has been played will all the characters and does not crash (tested on Regen and Kega) like the previous version, the bubble bounce now bounces Sonic off objects correctly (no longer act like they were deleted), if you get hurt during a bubble bounce it wont crash the game now, FMZ/FCZ Sol now has the ice spike balls using the right colors, the ice block is also using the right colors and palette line, and the breakable floors art is no longer glitched, Yardin in TTZ is no longer glitched, Mt Inferno's earthquake event now working, MDZ's moving platform now using correct art, the orbs in ACZ now loading correctly, some others I have forgotten (there were a lot which I apologize for, from the previous version).. there are three new ones though, in Kega Fusion sidekick will try to keep going to the left, reseting the level, returing from a big ring, or checkpoint will sometimes cause the background to no longer be centered correctly, the first catapult in MCZ can appear glitched but it will fix itself if you go off screen and go back to it.

Credits: Blazer; Massacre Temple art

KCEXE; Dystopia art

Jdpense; character descriptions screen, and boss in Massacre Temple

Markeyjester; FCZ forground loop art

Snkenjoi; Flex 2

Mainmemory; SonLVL, SonPLN

Flamewing; Sound driver

Hitaxas; Sidekick social distancing code, bug testing

Alriightyman; guide for setting up Flamewings sound driver, bug testing

Varion Icaria; bug testing

E-122-Psi; Shadow special stage sprites

Asuharamoon; Shadows new sprites

A couple Notes: The water ripple effect is disabled if you are playing a player mode with a sidekick, having super birds can lag the game pretty badly, and if you get stuck or want to reset the level for any reason pause and press the C (D key) button. The HPZ shrine is incomplete, but you only need to repeat one of the special stages to unlock Hyper.

Gallery
Download

File Type: 7z

File Size: 1.62 MB

CARLOS1e3 @ 2020-10-26 21:32:14

Amazing!!

sherek @ 2020-10-27 08:38:11

THE BEST MOD OF THE WORLD!!!!!!!!!!!!!!!!!!!!!!!

JoenickROS @ 2020-10-27 15:32:07

Okay note from the hacker here, if you do make it to the HPZ shrine I goffed and beating one of the special stages does not unlock hyper and a crash or soft lock can occur when returning from the ring, forgot to clear the flag used to play a cutscene, when returning from the HPZ shrine.

TargetToad @ 2020-10-28 15:34:45

I beat wacky workbench in the present as Sonic & Tails. Then the game softlocked me in wacky workbench, but when I died due to time over and beat the boss again, it progressed properly to Dystopia Zone. What could have caused that?

Last modified by TargetToad @ 2020-10-28 15:39:22

JoenickROS @ 2020-10-28 16:04:07

Softlock how?

TargetToad @ 2020-10-29 13:04:11

When I beat the stage, the game took me to wacky workbench past, rather than progressing me to Dystopia zone.

Something similar happened with after beating Mt. Inferno as Shadow. I beat the stage, then the automatic cutscene got stuck with shadow being unable to use that loop in said cutscene, softlocking the game.

JoenickROS @ 2020-10-29 20:30:52

Okay thanks for notifying me.

Jdpense @ 2020-10-28 22:27:31

I remembered playing this back in 2015, and I don't really recall much from playing it aside from the slowdown and bugs, though I will say that this verison is a lot less buggy and laggy from previous verisons. I liked the level design for the most part, but I honestly felt there were some gimmicks that didn't really serve too much of a purpose, for instance the Time Travel gimmick. I also loved the smps ports, but I'm not too surprised since I already know you are an expert at music =P

Greenknight9000 @ 2020-10-30 14:20:42

No offense to you personally, but this was an absolute NIGHTMARE to play through from start to finish. Every zone of the game caused me immense amounts of suffering due to the rampant bugs and glitches that plagued my game. The game is so unoptimised and broken, I'm stunned that they allowed it to be entered into the contest.

I have so much more to say, but the character limit will not let me say more, so I will let this image to speak what I want to say in full:

https://imgur.com/a/eStuoBV

lavagaming1 @ 2020-11-02 03:08:09

this is so cool thanks for the good time !

bruhpoopyhead690 @ 2020-11-03 16:01:33

i tried this before this is a imporvement because the last bulid had a game breaking bug where you get stuck

RadioTails @ 2020-11-06 02:56:32

The level select works the same way as Sonic 2, just with 4 different number:

Go to options and play (press B) on these song numbers: 10 , 01 , 04 , 06 You should hear a sound play. Select your character and press START to go to title screen. Highlight PLAYER 1, hold A and press START.

Looking at game code FTW!