Sonic the Hackable is a Sonic 4/Dimps styled Sonic ROM hack of the original Sonic the Hedgehog for the Mega Drive. It features new layouts, new zones, new moves and a remixed soundtrack by LackofTrack and others.
Story
After Dr. Eggman's defeat in Sonic the Hedgehog 4: Episode II, the Death Egg MK II is left without a power source. Sonic, whose escape pod has landed back onto Mirage Island, is left without Tails, who seems to have landed somewhere else. Knowing Dr. Eggman's resilience, Sonic knows that the evil doctor will stop at nothing to find a new power source to breathe new life into his wicked contraption. With this in mind, Sonic storms off towards the Mad Gear, Eggman's power plant that was powerful enough to refurbish Metal Sonic. Eggman's true plans are unknown, but breaking into his base and destoying his only known source of power sounds like a good start to stop whatever it is.
Now, Sonic must travel through Mirage Island one final time to put an end to this saga once for all.
Controls
A/B/C - jump
A/B/C (midair) - air dash
Left/Right - move
Up - look up
Down - crouch
Down + A/B/C - spindash
Original Game: Sonic Team
Tools used
Sonic 1 GitHub disassembly: Hivebrain, Stealth, drx & Esreal
SonLVL: MainMemory
S1SSEdit: MainMemory
SonED2: Stealth
Tilemolester: SnowBro
Sonic One Music Editor: fuzzbuzz
Sonic 2 GitHub disassembly: Nemesis, Aurochs & Xenowhirl
NewNeko Palette Editor: Nineko
Music Pointer Fixer: Erik JS
SMPSConv: ValleyBell
SMPS research pack: ValleyBell
mid2smps: ValleyBell
Nineko Midi Event Editor: Nineko
The Sega Data Compressor: Magus
SonMapEd: Xenowhirl
Sonic 4 Episode I midi's rip: evilhamwizard
SMPS2ASM: flamewing
Ultimate Sega Hideki sample pack 3.1
gmv2bin: Mercury
Flex 2: snkenjoi
SonPLN: MainMemory
SMPS Optimiser: Valleybell
VGM2SMPS: Ivan YO
GensRR
XVI32
Paint.net
Notepad++
MidiEditor
Guides used
Spindash Guide Part 1: Lightning & kram1024
Spindash Guide Part 2: Puto
Spindash Guide Part 3: shobiz
Spindash Guide Part 4: Mercury
Different songs per Act: nineko
Dynamic Palettes: PsychoSk8r
PAL Music Tempo Guide: Crash
Walk Jump Bug fix: Cinossu & Mercury
Spike Bug fix: FraGag
Fix the SEGA sound: Puto
Display Press Start Button Text: Quickman & Egor305
Water Guide: Tornado
How to make a good custom palette: Mr. Cat
SMPS Guide: Markeyjester
Use Dynamic Tilesets in Sonic 1: HPZMan (Only Dynamic Pattern Load Cues were used)
How to make a good sounding mid2smps conversion: A-S-H
Remove the speed cap: Tweaker & Puto
Fix Song Restoration Bugs in Sonic 1's Sound Driver: Markeyjester & Clownacy
Fix demo playback: FraGagFix the camera follow bug: MarkeyJester
Fix the HUD blinking: Quickman
Optimize ring scattering: SpirituInsanum
How to implement "Dimps ring physics" in Sonic 1: Shockwave
Fixing the top-right corner reloading glitch in S1: SpirituInsanum
How to record a demo: Mercury
Extend ROM Chunks to $FF in Sonic 1: GenesisDoes
How To: Reversing the Timer in Sonic 2 (ASM): DLloyd
How to optimize Shield Art loading in Sonic 1: SuperEgg
Adding Sonic 2's Splash and Skid Dust to Sonic 1: ProjectFM
Make an Alternative Title Screen: JcFerggy
(Sonic 1) Sonic CD Roll-Jump & Freeing a Status Bit: Kilo
Art
CHRdutch
Markeyjester
Sapristi45
Dolphman
Sonic Team
Level Design
CHRdutch
SMPS Remixes
Splash Hill Act 1: LackofTrack
Splash Hill Act 3: LackofTrack
Sylvania Castle Act 1: LackofTrack
Sylvania Castle Act 2: LackofTrack
Sylvania Castle Act 3: LackofTrack
Casino Street Act 1: LackofTrack
Night Carnival Zone: CHRdutch
Metropolitan Highway: Dv2
Lost Labyrinth Act 1: LackofTrack
Lost Labyrinth Act 2: Spanner
Lost Labyrinth Act 3: LackofTrack
White Park Act 3: LackofTrack
Mad Gear Act 1: LackofTrack
Mad Gear Act 2: LackofTrack
Mad Gear Act 3: LackofTrack
Sonic 4 Boss Pinch: LackofTrack
Sonic 4 Invincibilty: LackofTrack
Sonic 4 Title Screen: LackofTrack
Sonic 4 Episode I Cutscene: LackofTrack
Sonic 4 Episode I Final Boss: LackofTrack
Sonic 4 Episode I Game clear: LackofTrack
DualPCM sounddriver by MarkeyJester
Programming
CHRdutch
Markeyjester
Sonic Team
Bug fixing support
Markeyjester
Natsumi
MainMemory
Novedicus
Pacguy
LackofTrack
RandomName
Playtesting
R4zZ0r
Misc.
Sonic Title Font: SEGA Enterprises
Meow Mix song (Used in SEGA sound)
Smosh (Used in SEGA sound)
File Type: rom/mega-drive
File Size: 522.69 KB
Sonic the Hackable always make me ponder if Sega should have released Sonic 4 on the Gen/MD instead of those newfangled "next-gen" platforms...
Superb job, too bad this is still a demo, because I want more~! (at least Level Select is still there...)
I really love the art and improvements on this so far! Can't to see the full release!
Once I really wanted Sonic 4 on a mega drive, and you fulfilled this little dream. The demo is very colorful and fun, I'm really looking forward to the new version!
P.S. In level select, I saw your developments in future zones, and the question arose why the 3rd act of spring yeard Is music from Forces playing?
probably a placeholder until a proper remix is made
For what it is so far, it's pretty good… Only things I could really comment on, that I think could be rectified in a future update are that Sonic's title screen sprites looks kinda unfinished, on terms of palette choice and overall shading work, not that it doesn't already look nice now… The other being that the main boss theme hasn't been replaced with the unused track from Sonic 3D Blast's 825 prototype yet.
But overall, this hack is still a decent marvel, even in its current state; At least an 8/10.
As a Sonic 4 style sonic 1 hack it's pretty accurate, just with better physics. I guess the only thing would to add the homing attack. Good job so far, it captures Sonic 4 episode 1 pretty well. Just touch ups here and there.
Good level design, good gameplay, good visuals, and the cool little Homing Attack boost thingy was awesome too!
And it basically just made Sonic 4 into an actually good game. So props for that!
Sonic 4 needs more love and this delivers that. Great hack!
very cool but this is a demo and this is so sad but I hope you finish this hack
Wow, this hack has really, really improved since "A Generic Sonic 1 Hack"
As always, great job!
Good job)))
Played this back in the day,but a shame it ends on Splash Hill Act 3, it seems pretty unfinished but good nonetheless,nothing bad or wrong i saw on it,pretty solid rom hack for a contest
Hope it gets update furthermore some day
I've always been a fan of Sonic the Hackable. The earlier versions have always had me astonished with the level design's quality. I did not notice major changes since the older versions, but I genuinely think Splash Hill looks splendid here. That's all I can say, though, since not much else has changed since the earlier versions. Can not wait to see the other zones' artistically revamped versions!