Sonic Forces Re-imagined - SHC 2021 Demo

By brandonj

Sonic Forces Re-imagined is a mod that aims to eventually "remix" the entirety of Forces by adding in new paths and sections, revamped object placement, and more to each stage in order to make them longer, more challenging, and more engaging. This demo features two new stages edits, Arsenal Pyramid and Sunset Heights, with each one featuring:

- Brand-new sections featuring custom terrain and object placement

- Object layout changes in the original sections to make them feel fresh

- New enemies (in Arsenal Pyramid)

- New gimmicks and mechanics

- New placements for all Red Star Rings, Number Rings, and Moon Rings

Like the last demo improved physics are also included with the mod; unlike last year for ease of access the physics are integrated directly into the main mod itself instead of having to be enabled separately.

Credits

Tools:

- Skyth for Sfpac, HedgeEdit object templates, TagTools, HedgeGI, HavokAnimationExporter, and the 360 degree movement code

- Radfordhound for HedgeEdit, HedgeCNVRSEditor, HedgeArcPack, and Forces spline maxscripts

- DarioFF for HedgehogConverter and HavokConverter

- ĐeäTh for ForcesGismoEditor

- codenamegamma and SuperSonic16 for the Forces Freecam mod (used for all of the screenshots on this page)

Development assistance:

- The Duck Dealer for custom enemies, gimmicks and object layout assistance in both stages

- Mikester for collision assistance in Sunset Heights

- Mario Tainaka for custom SFX implementation

- Robowil for making PRM/normal maps for custom assets in Arsenal Pyramid

Playtesters:

Medium_smoke

Robby Shenanigans

captan

Mikester

Gallery
Download

File Type: 7z

File Size: 598.24 MB

Sovic91 @ 2021-10-11 03:45:55

This is the thing I was looking forward the most. Heck, I'm more excited for it than I am for my own entry.

imperialny @ 2021-10-11 07:53:55

Cool, but when i played this with the classic Sonic improvement mod, the custom layout is sunset heights broke.

brandonj @ 2021-10-11 12:47:55

Yeah apparently having CSIM enabled will break the terrain loading in the demo stages for some reason so I'd advise that you just play the demo by itself without anything else enabled.

Allard @ 2021-10-11 14:19:02

Registered just to comment here:

What a great job! I'm going to be watching this mod with great interest!

FixyFlow @ 2021-10-11 15:25:45

The level design of this mod is top notch! Well done to everyone involved with this project!

BlueJayBlues @ 2021-10-11 17:21:59

I've been following this mod for a while now and I'm happy to say it just keeps getting better and better! Keep up the awesome work!

ben151010 @ 2021-10-12 04:57:10

Who's and what properties were altered with the physics changes in this mod if you don't mind me asking for the details? (Edit:) Also idk if anyone else has this issue but I found an odd bug where you start a level, exit it, go complete another, then go to sunset heights and it crashes.

Last modified by ben151010 @ 2021-10-12 06:15:45

brandonj @ 2021-10-13 19:20:06

There's a problem with the Forces animation exporter that causes certain custom animation files to crash the game when loading Sunset Heights after perfoming the steps you mentioned before. There's not really any fix for it currently beyond straight-up removing the offending animation files from the mod so there isn't much we can do about it until the animation exporter gets updated or we figure out some alternative workaround or fix.

SonicMan175 @ 2021-10-13 13:49:53

Hey guys I downloaded the mod and it isn't working for me..

I dont know what the issue is i'm playing it without any other mods on

are there other mods i should have for this to work??