HYPERMANIA (Sonic Mania Decomp Mod)


WARNING: This mod contains flashing lights. Please take caution if you suffer from epilepsy or any other similar disorders

The TRUE "Hyper Sonic in Mania" mod returns from SHC 2022!

HYPERMANIA is a mod for the Sonic Mania decompilation by Rubberduckycooly and st×tic that adds fully featured hyper forms into the game! no compromises like missing Super Flickies or half-broken palette cycling are present, (almost) everything is here and accounted for!

To activate a Hyper form you can press Up + W (or whatever you have the super button mapped to) while in a debug mode OR you can play through the game normally while collecting Super Emeralds by finding Super Rings that start spawning in the place of Giant Rings after collecting all 7 Chaos Emeralds, similarly to S3&K (NOTE: due to time constraints Encore Modes' special stages are currently used as a substitute for new ones).

Each Hyper form has an innate ability to never drown as well as a unique Hyper Ability for each character. The Hyper Abilities for the main 3 are carried over from S3&K with alterations here and there while Mighty and Ray have new abilities exclusive to HyperMania. More information can be found in the MANUAL.md file included in the mod.


Extract the mod to the 'mods/' directory located in your Sonic Mania Decomp install, make sure that it's containted within a folder itself (can be called anything but you should name it 'HyperMania/' for the sake of transparency).

The mod has 4 downloads available:

  • cutting-edge RSDKv5U + Mania (Windows)
  • cutting-edge RSDKv5U + Mania (Linux)
  • legacy RSDKv5U + Mania (Windows)
  • legacy RSDKv5U + Mania (Linux)

If your still running the 1.0.0. decomp releases download a legacy version, if you're using a recent decomp build (i.e. compiled it yourself) use a cutting-edge version.

Also some things to keep in mind:

  1. The downloads provided were built for x64 architectures ONLY, if you're running a older machine they might not work.
  2. Make sure to back up your SaveData.bin and Achievements.bin, i've never had any problems with these files when testing but I think it's worth doing just to be safe.


  • Super Flickies attack all bosses
  • Super Rings + Hidden Palace Zone
  • Save game support
  • Mighty Hyper Ability
  • Ray Hyper Ability
  • Options (disable flashing, rainbow palettes for everyone, super-then-hyper etc.)
  • ...and more!

If you would like to keep up with the mods' development you can follow it on the github repo where I push commits on a semi-regular basis as well as occasionally upload alpha builds.

  • Eukaryot - Sonic 3 AIR code that was used as a reference for several objects found in the mod (specifically SuperFlicky, HyperStars, and HPZIntro)
  • Tee Lopes - Sonic Forces Theme Unofficial Remix (Hyper theme)
  • KiaraGale - Underwater Hyper palettes, inactive Super Emerald sprite, HPZ teleporter tiles
  • jubbalub + Hydropper - Super Emerald sprites, Super Ring palette, initial HPZ emerald cave map
  • Axanery - GameConfig.bin used in legacy builds
  • Braven - yellow + red super emerald palettes
  • Sonic Team - Super Flicky + sparkle sprites taken from Sonic 3 & Knuckles (edited by me)
  • Traveller's Tales/SEGA - Super Flicky flee sound (ripped by Mr Lange)
  • SEGA - Hyper Ray glide sound taken from SegaSonic the Hedgehog
  • Dimps - Hyper Knuckles glide effect taken from Sonic Rush

File Type: rom/zip

File Size: 2.05 MB

Extra Public Downloads
Windows (Legacy)
2.04 MB
Linux (Legacy)
1.91 MB

CBTBSD @ 2023-09-25 00:44:33

due to me making the very foolish decision to try and edit the README 30 minutes before the deadline and right before the website started getting flakey with requests the "up to date" linux build is missing, sorry! linux users will have to make due with the legacy version or other means

Last modified by CBTBSD @ 2023-09-25 12:38:31

gabryyyy @ 2023-10-28 13:14:09

did you though about using origins style rotation for didden pallace emerald cutscene ? great mod, pal.

Sonicvnfan @ 2023-11-11 17:22:11

Pls make a mobile port .

NickXboi @ 2023-11-14 08:51:24

doesn't work. when i put the extracted folder into the mod folder and open the mod loader, instead of the mod and the name whatsoever just appears a blank mod, and when i launch the game, nothing changes.

wes231 @ 2024-01-28 21:29:40

Comment deleted by wes231 @ 2024-01-28 21:39:46

GabrielPlays2013 @ 2024-02-11 07:32:34

Can I use your emeralds for a Sonic 3 Air Mod?