EXTREMELY IMPORTANT, PLEASE READ THIS FIRST: Make sure you are using the latest version of the decomp itself in order to get the best experience possible!
Welcome back, ladies and gentlemen! Sonic 2: WSR returns with quite some surprises in tow. Dr Robotnik and his henchmen have completely transformed West Side Island into a giant heap of mumbo-jumbo. It is up to our heroes as they explore the island once again to discover new areas that were previously walled off from the general public. This time, take to the coast or go skydiving to change the story up a bit!
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Sand Shower Zone artwork originally made for Sonic 2: Pink Edition, made by E-122 PSI, Converted to RSDK by MainMemory
Wood Zone artwork from the Simon Wai prototype of Sonic 2, converted to RSDK by Twanvanb1
Cyber City Recreation artwork made by Hez
Ocean Wind's background from High Seas Havoc
Tropical Sun's background uses Palmtree Panic's graphics from Sonic CD
Bronze Valley temporary graphics from the Rock Zone that appeared in the hack "Sonic 2: The Secret Zones" by CamManS5. Part of the background from the Sonic 1 TTS Demo spritesheets by Sonic1TTSFan1990
Sonic 1 TTS Demo Recreation by Sonic1TTSFan1990
Sonic CD Title Card font recreated by Soufon
Casino Night background uses graphics from both Sonic 2 Simon Wai and August 21st prototypes
New Hidden Palace background and part of foreground uses graphics from Sonic 3's Hydrocity + Hidden Palace alongside the Segapede/Astropede prototype respectively.
All opponents in place of Eggman for different boss battles are from Dr. Robotnik's Mean Bean Machine
All music is taken straight from the Sonic 2 Simon Wai prototype with some exceptions...
The extra life music is from Sonic 3 & Knuckles
The invincibility music is from a Genesis remix of the music used in Sonic Mania done by dischu.
The Game Over + Continue music is from the Sonic 3 prototype
The title screen + act clear music is from the Sonic 1 prototype
The ending theme uses part of Sonic CD's "SONIC AMBIENT MIX" track. The second half uses the "Theme of SONC THE HEDGEHOG Demo" song from Masato Nakumara's "Sonic the Hedgehog 1&2" Album.
The credits theme is based on the Sept. 14th prototype but due to how similar it sounds to retail I changed it up a bit.
The mobile menu intro song remains unchanged but I've simply added the ever so iconic funny Robotnik line from the Adventures of Sonic the Hedgehog at the end.
Mystic Cave's BGM is its own thing but I found a version without the "vocals" and added a Sonic 1 beta drum track over it.
The unused track (only heard in Proto Palace) has the PSG heard clearly.
Casino Night 2P's BGM is identical to retail, so I added the Sonic 1 beta drums to it.
All SFX mainly came from the Simon Wai prototype with some from other Sonic 2 prototypes, SegaSonic Bros, Sonic 1 8-bit, Sonic CD beta, and Sonic Mania into the mix, alongside some from other unrelated games.
Sonic 3 Mania Style HUD: Life Icons by DogeMayo via The Spriters Resource
Sonic 3 Improved Sign-Post Graphic for Knuckles by Devy via The Spriters Resource
Sonic 2 Expanded Monitors by Techokami via The Spriters Resource
Sonic 1 Expanded Sprites by Rosabelle via The Spriters Resource
Chaotix stuff ripped and remastered by Doc Melonhead & Dolphman via The Spriters Resource
Misc Items & Objects by Dolphman via The Spriters Resource
SonLVL-RSDK by MainMemory
Special Thanks to Twanvanb1 and Lave slime for scripting assistance on adding the new zones, transitions to them, etc.
File Type: rom/zip
File Size: 85.38 MB
You need the regular Sonic 2 decomp; it does not work with Sonic 2 Absolute at all.
It's been an entire year, why are the Sand Shower platforms still pink
Don't usually write reviews, but I was in a VC with someone playing the mod. We were initially hyped but it faded after Emerald Hill. Chemical Plant had an issue where the music played twice; we chalked it up to coconuts diabolical mind games, Aquatic Ruin had a pit death due to collision issues that was only prevented by them accidentally enabling debug mode, then after we basically spiralled into insanity due to all the weird shit. Fun VC, bad mod.
"level design shite, spring into spikes, dick move"
Mod complains about:
"Script Parsing Failed
Operand Not Found
Color7
Line Number 378
Error in
Title/Sega.txt"
How do i fix this?