Windmill Isle Act 5

By cosagets
   

Windmill Isle Act 5 is an new stage created using the assets from Windmill Isle from Sonic Unleashed. This is an updated version of the Windmill Isle Act 5 mod from last year. This update contains new routes and added enviromental detail. Full changelist is below.

  • The first section of the stage up to the first quickstep section has been completely redone with multiple routes
  • The bridge section after the mountain spiral path is now a short 2D platforming section
  • The first drifting section now contains enemies that must be defeated in order to activate a pulley and a shortcut to goes over them
  • The first 2D section now has a grind rail that goes through the loop
  • Added button prompts for quickstep, sliding, and drifting sections
  • Added more environmental detail to parts of the stage that felt empty
  • Added two dash rings and a pulley that near the beginning of the mountain spiral path to help with landing on it
  • Added more types of enemies
  • Added the green and red variants of houses
  • The stage and hub world now uses textures and materials that more closely match Sonic Unleashed
  • Improved camera work throughout the stage
  • Replaced some normal ramps with trick ramps
  • The ramp that leads into the waterfall section now has fences that prevent you from falling off
  • Every house has been remade with better surface normals and polygon count
  • Now compatible with Score Generations

This mod requires the Direct 3D 9 Ex or the Direct3D 11 mod or it will crash

Credits

Credits

Skyth, ceramic, rottenmind, starlight, Exe.Qution, YANS, ecksdii, archxeee, KyleW789 - Testing and feedback

Dario, Skyth, MainMemory, SuperSonic16, SWS90, Radfordhound, Goshanes, brainuuuSonic - Tools and code

rottenmind - Integrated the quickstep sound fix and Score Generations table

K1 - Provided the Upreel fix code

Gallery
Download

File Type: rom/zip

File Size: 2.12 GB

One-Click Install
HedgeModManager (Sonic Generations)


tangoreploid @ 2024-09-30 13:02:59

This is the kind of work that moves the fanbase forward, you are amazing people

angryzor @ 2024-10-07 03:35:08

Mindblowing. This stage is brilliantly designed. There are so many options and alternate paths to explore, the traversal just flows naturally and encourages you to memorize and optimize, the visuals are gorgeous. This could easily be an official stage in a retail game. If you told me it was I would believe it. Amazing work!