For Years... Sonic Advance Had Questionable Level Design. Down From Bottomless Pits, Underwater Bosses WITHOUT Air Bubbles, More Bottomless Pits... but today... all of that changes.
Sonic Advance SOUPED UP! A hack to improve the level design choices made by the developers, whilst keeping the vanilla experience; from difficulty changes, to Item Placement tweaks, DOWN TO ENTIRELY NEW PATHS! (And even the bottomless pits in Angel Island are gone! :D) Also, the outside section of Egg Rocket was partly removed, as there is still the area for speed shoes.
--Changes--
- Better, more 'Classic-style' item placement (Layout Change)
- Covered up most bottomless pits. [ESPECIALLY IN ANGEL ISLAND ZONE.] (Layout Change)
- New paths in both acts of Neo Green Hill Zone. (Layout Change)
- Removed ALMOST THE ENTIRETY of the exterior sections in Egg Rocket Zone. (Layout Change)
- 'Created By' and 'Presented By' text in SEGA/Sonic Team screens mapped out, to match the Classic Games. (Mapping Change)
- Added Air Bubbles to Ice Mountain Zone Act 2 Boss, to make it less dreadful. (Difficulty + Layout Change)
- More focus on Speed & Momentum, hence the removal some speed traps -Not all of them, though!- (Layout Change)
- Added floor and 1-UP box in Cosmic Angel Zone's boss to balance difficulty, whilst still proving itself quite jank. It is beatable though. (Difficulty + Layout Change)
- Made the start of Ice Mountain Zone Act 2 consistent with IMZ1's end of act (Mapping/ Layout Change + Consistency)
Now I feel more confortable to play this as Amy.