Sonic Sunventure

By Scrap Sorra
   

Featuring 7 acts of tightly designed platforming with fresh level art and colorful palettes, the definitive and final version of Sonic Sunventure is here to give it one last run in the spotlight.

As it stands, this is a completed experience but is far less than my intended vision for the project. I had to scrap the vast majority of the planned content due to personal issues and burnout, and I released this version out of a sense of both obligation and a desire to showcase the genuine improvements made since its last SHC appearance. That's not to say that the scrapped content will never appear again, as I commonly reuse ideas for new projects.

For those that would want to continue where I left off, I have left the project as a public repository on Github, and for those curious about the cut content I made a video about it that also explains my reasonings for ending development.

Disclaimer: Content wise, this is the same as the last 2024 release. This version changes music and has some minor fixes for a more polished experience.

Known Issue: The game WON'T save your settings in the options menu if you hover over the camera option and exit the menu. No clue why.

Controls:

  • A, B, C: Jump.
  • A, B, C (Air): Air Recurl, Gold Shield Ability.

Shields:

  • Blue Shield: Protects against electrical hazards, attracts rings.
  • Red Shield: Protects against fire hazards, takes two hits.
  • Silver Shield: Protects against "metal" hazards (all spikes, saws) and destroys certain enemies.
  • Gold Shield: Allows Sonic to perform the Homing Attack as seen in Sonic 3D Blast.

Mechanics:

  • Sonic is able to destroy breakable walls while airborn.

Changelog:

  • All levels have recieved level design and palette modifications, both minor and major.
  • Improved parallax scrolling in Green Hill.
  • Emerald Monitors replaced with a Chaos Emerald object (Sonic 2 8 Bit style), with only one placed in each Act of Green Hill and Scrap Ruins.
  • Minor art changes across the game and various changes to the music.
  • Future Bay in its entirety was cut. I got very angry while working on a revamp and shelved the whole zone. What's left is accessible via level select.
  • Blue shield now attracts rings and the Gold shield now works like it did in Sonic 3D Blast (as the Gold Shield was originally intended to work).
  • The "cringe" (Sonic Mania) palette has been replaced with a new palette. I shouldn't have included it or labeled it as that, as my intent was rife with misinterpretation (I dislike Mania's palette for Sonic, not Sonic Mania as a whole).
  • The game now saves your selected options in SRAM (and the options menu has an actual background).
  • Sonic is able to air recurl at any time.
  • Updated title screen date and Sonic sprite.
  • Increased travel speed on Scrap Ruins 3's boss.
  • Fixed infamous collision issue during the Scrap Ruins 3 cutscene.
  • New easter egg hidden in Robotic Abyss Zone. Can you find it?

Song List:

  • Sega Jingle - Voice Line (Jojo's Bizarre Adventure: Heritage for the Future) [added by ScrapSorra]
  • Title Screen - Title Screen (Socket) [by DeltaW]
  • Options/Continue - Time Trial (Socket) [by DeltaW]
  • Green Hill Act 1 - Grass Land Day (Burning Force) [by mrJoker]
  • Green Hill Act 2 - Grass Land Night (Burning Force) [by mrJoker]
  • Green Hill Act 3 - Emerald Forest (Socket) [by DeltaW]
  • Scrap Ruins Act 1 - Volcano Valley Act 1 (Sonic 3D Blast) [by DeltaW]
  • Scrap Ruins Act 2 - Volcano Valley Act 2 (Sonic 3D Blast) [by DeltaW]
  • Scrap Ruins Act 3 - Rusty Ruins Zone Act 2 (Sonic 3D Blast) [by DeltaW]
  • Robotic Ruin Zone - Big Water (Ecco: The Tides of Time) [by TheInvisibleSun]
  • Boss - Boss 2 (Sonic 3D Blast) [by DeltaW]
  • Final Boss - Final Boss (Socket) [by DeltaW]
  • Act Clear - Level Clear (Socket) [by DeltaW]
  • Boss Clear - Level Clear (Gunstar Heroes) [by ProjectFM]
  • Ending - Tribute (Knuckles' Chaotix) [by DeltaW]
  • Speed Shoes - Speed Up (Sonic CD - US) [by mrJoker]
  • Invincibility - Surging Power (Knuckles' Chaotix) [by DeltaW]
  • Game Over - Game Over (Whip Rush) [by ProjectFM]
  • Extra Life - Stage Clear (Burning Force) [by DeltaW]
  • Sound Test 89 (Special Stage) - Special Zone 1 - Lights (Socket) [by DeltaW]
  • Sound Test 8C (Boss) - Boss Theme (Socket) [by DeltaW]
  • Sound Test 98 - Password (Shura no Mon) [by DeltaW]
  • Sound Test 99 - Toxic Landfill (Wario Land 4) [by DeltaW]
Credits

Collaborators

deltaw - coding, music and sfx porting, porting sonic 2 options, super sonic

projectfm - coding assistance, music

theinvisiblesun - coding, robotic abyss bgm, water tag swappers

fuzzy - coding, SRAM, chaos emerald object

KGL - green hill parallax

mrJoker - music

scrapsorra - level design, palettes, imported art

playtesting - deltawooloo, giovanni, raspmary

Assets

inferno - air roll guide

luigixhero - sonic cd art test peelout & skid sfx

naoto - cd extended camera guide

konrad - mozzietron ported to sonic 1

yami - after-image object

vladikcomper - advanced error handler, homing attack

flamewing - flamewing's DMA transfer

valleybell/mrtakmis - grc2mid + socket ports

sonic 1 development team - sonic 1

various art assets taken directly from and modified from: Sonic 1, Sonic 2, Sonic 3, Sonic Mania, Ecco the Dolphin, Ecco: The Tides of Time, and Knuckles' Chaotix

Gallery
Download

File Type: rom/mega-drive

File Size: 874.32 KB

Jdpense @ 2025-10-04 10:16:15

Ngl, I don't have too much to say on this aside from admiring some of the shields and general presentation!

Michael_The_Direchel @ 2025-10-04 15:38:32

Even after years, this rom hack is still a masterpiece. Good job on there!

JasonBlueX @ 2025-10-04 19:01:15

I've played this hack from start to finish, it looks very good graphically, I like that the Burning Force music is used, it looks very good, other than that, I really enjoyed the level design

dilworks @ 2025-10-07 19:19:02

Another year of consistent evolution for this one. Good art, challenging layouts, enjoyable music, a solid package all around.

SRZ3 is basically a neat "no rings" challenge - hold to those shields for your life! (fortunately there are plenty).

And what you did to Final Zone... now that's evil, yo :D

Roebloz @ 2025-10-07 20:29:34

Probably one of my favorite enntriie ts far, it's a shame it won't be finished! (At least by you) The new challenge in Final Zone made the boss a little tougher while still fair. But yeah, not much to say other than "it's good!"

My playthrough: https://www.youtube.com/watch?v=St2QVKkXdrk