Sonic 1: The Super Challenges, as said by the name, is a hack focused entirely around Super and Hyper forms of the Sonic characters (specifically Sonic, Tails, Knuckles, and Amy). You lose rings faster as you proceed through with this hack, so make sure to be aware of your ring counter. There are leaderboards, alternative soundtracks, lots of super music options, game modes, and so much more.
Want the full details? Check out the complete information on the Sonic Retro wiki page: https://info.sonicretro.org/Sonic_1:_The_Super_Challenges
This is a new update of Super Challenges, which introduces a lot of changes compared to the first demo released at the start of the year. The section below will discuss what's been changed compared to the first demo.
Introducing two brand new gamemodes!
New difficulty option:
For those looking for a real super challenge, you can now select between two difficulty options throughout each game mode:
Introducing Amy Rose!
And now for one of the biggest features of the project and one people have been waiting for, I know I certainly have, Amy Rose is a playable character in Sonic 1: Super Challenges. Her Super and Hyper forms feature modern abilities straight from Sonic Origins and Superstars, including the Hammer Dash for quick bursts of speed, Double Jump for enhanced platforming, and a smaller hitbox with reduced jump height that creates a unique gameplay experience compared to the other characters.
SEGA CD Mode 1 Support!
If the music tracks here don't fancy you and you wish you had the opportunity to pick and choose which tracks to listen to throughout your playthrough? Transform your playthrough with custom Redbook audio! The hack now supports playing your own Super music tracks directly from a CD throughout your entire run. Want to use your favourite Super Sonic themes from other games? Simply burn them to a disc and experience them in full CD quality! Check out the link in the comment below for complete instructions on setting up Mode 1 on certain emulators (or on the Everdrive Pro) and play your custom soundtracks!
New Leaderboard System!
Track the top 4 records across every game mode, showcasing the best time with the number of rings collected, character picked, and difficulty selected.
And that's not all, as there are some additional changes worth mentioning:
A lot of things to highlight:
One very important note that I think some people will recognise playing this project: I know speeding around as Super or Hyper in Sonic 1 levels wouldn't play well, but the challenge is trying to focus on getting the best record. That issue would be remedied should I ever get around to making Sonic 2: Super Challenges, which will be worked on in the foreseeable future (and once I take a long break from working on anything Super Challenges-related)
Other than that, I hope you enjoy the new update! Throughout my time in this community over the past six years, I've attempted to create a project that can be enjoyed by everyone and showcase my skills to the fullest. I believe this project marks the beginning of a journey.
Project Lead: DeltaW
Programming: DeltaW, RetroKoH, RobiWanKenobi, Malachi, JDPense, lavagaming1, Selbi, DaxKatter
Music: DeltaW, LackOfTrack, GenesisDoes, RobiWanKenobi, 29yami, Speems, DaxKatter
Artwork: TomatoWave_0, RobiWanKenobi, Speems, Flame, rohan_furries, DaxKatter
Playtesters: Speems, JDPense, DaxKatter, RobiWanKenobi, GenesisDoes, Sonic the Dutch hedgehog, Malachi, ChiliHog, Nia/ArcaniaCQ, RetroKoH, Infermol, Chaotic SoFa, lavagaming1, DarkShamilKhan, ajcox_, rohan_furries, thebeard9392, Chaotic SoFa, Flame, 29yami, Selbi, Azure Sunrise, rocketsailor
Former Playtesters: KC, djohe, HipSnake, D.A. Garden
Additional artwork:
Additional sound:
Additional code:
Special thanks:
File Type: rom/mega-drive
File Size: 1.9 MB
Any additional bugs not mentioned above will go here:
- There is no bug in SYZ1. I'm referring to one where, in the boss arena in SYZ, if you are on the right side of the screen, you are stuck there and cannot move unless you perform a spindash.
- There is a major bug where, upon hard resetting the game, all your records are cleared. It doesn't matter what character, super form or game mode you selected.
Last modified by DeltaW @ 2025-10-02 14:27:47
If no tracks are actually supplied, I assume I can just skip burning the cue file and just play the ROM on a flash cart?
You should be fine if you don't include the .cue file. The game will detect if a CD BIOS is loaded and, if so, will load the test screen upon boot. However, you can skip this and continue playing the game as normal.
I had a soundtrack ready, but I had issues uploading it here. If you would like to use that, feel free to drop me a message.
But does it work on real hardware?
Ok, Sonic, Tails and Knuckles.. Wait, OMG AMY IN SONIC 1 WITH FULL COLORS?!
Amy is using her palette from Sonic CD. It would be near impossible to get her complete Origins palette implemented.
If anyone wants to know what tracks I wrote, they are Clean Slate & Marble Zone Alt.
IMPRESSIVE WORK!!!! Hey DeltaW, it's been a long story...
0/10 im a professional classic amy hater
Comment deleted by Mildanner @ 2025-10-04 12:37:06
If anybody's interested in the tracks I wrote for this hack, they were Digital Dimension, DA Garden, and Chouzetsu Dynamic.
I am happy and honored to try this, my wise man. I was waiting for this. ^_^^_^^_^:-):-):-)
GAAAH! I ran out of rings at Final Zone! I've always been quite slow there :D
Excellent hack idea, I'm sure speedrunners will LOVE this. It also adds a new layer of difficulty to one of my least favorite original bosses: SYZ3.
Oh, and one bug I got here: if you catch an air bubble while the countdown timer is running out, the game will switch to... the Invinciblity tune for the rest of the zone. Huh?
The bug you mentioned was noted after submitting the project and will be fixed in a future update.
Very addictive. I had a hard time putting it down to move on to the next game... It's a rush... managed to make it all the way to the final boss and my rings ran out.... I wont give spoilers but I will give a tip: Don't be like Mike and rush through the start of the final zone, pay attention!
Here's how to enable Sega CD support and import custom tracks (the latter will be required if you want it to work).
The guide in question: https://docs.google.com/document/d/1LUdUzQJsNGFsif9nqmQuch_4PNIpkYNnu2-iRK14qec/edit?usp=sharing
As of writing this (04/10/2025), I only have a guide for those using an emulator. I will get around to making one for a couple of flashcarts at some point.
Last modified by DeltaW @ 2025-10-03 18:09:01