Welcome to Shadow Generations Expanded - Version 1.85!
This is a mod that aims to expand on mechanics that I felt went underutilised in the base game, extending levels with completely new segments, as well as a new set of Physics parameters to keep up the pacing of the game. While 3D is the main meat of this mod, 2D does get a bit of attention here too with some small additions here and there. A general list of additions to levels will follow:
Space Colony ARK
Act 1 features new segments involving Gravity Walls. A brand new Final Rush inspired section replaces the Missile QTE as well as all indoor segments receiving major overhauls.
Act 2 features tweaked level design to take advantage of the Gravity Cylinders.
Rail Canyon
Act 1 features new routes with rails to cut down on linear straightaways. Brand new segments are present throughout, putting heavy emphasis on Light Rails and the Ogre Trains.
Act 2 features tweaked level design to make the level more engaging. A completely overhauled section features more Rail Rings to stay above a Train ride down below.
Kingdom Valley
Act 1 features a plethora of new and redesigned segments to take advantage of all gimmicks that the level presents. The Mach Speed section receives a huge upgrade with you now actually running on the Waterfalls, as well as a music switch to "The Water".
Act 2 features some small tweaks to give the level 5% more sauce.
Sunset Heights
Act 1 features a plethora of redesigned segments throughout to take advantage of Trap Springs and Egg Tanks. The level has an extended ending featuring a new Doom Surf section, Death Egg Sentinels and more!
Act 2 has very small tweaks.
Chaos Island
Act 1 features more routes that are reached with Doom Morph as well as redesigned segments throughout. Fortress makes a guest appearance, being chased in a similar fashion to Sonic Frontiers!
Act 2 features some small tweaks to make the level more engaging as well as an extended ending featuring a Bridge The Gap reference.
Radical Highway
Act 1 features tweaked level design and new shortcuts to increase difficulty and engagement.
Act 2 features tweaked level design and brand new level design in the final third of the level to make it feel like a TRUE final level!
~SiB~ - Changed the collision of Kingdom Valley's Waterfall to allow it to be ran on
DoomGuyRiDEV - Ported Fortress as an object to the game
Mario Tainaka - Added new music to the game files to allow for new music cues within levels
MatiosDX - Provided a rough base for extending Chaos Island Act 2
angryzor - Creator of Shadow Generations DevTools, the tool used to create this mod
File Type: rom/7z
File Size: 628.61 MB
One-Click Install
HedgeModManager (Sonic X Shadow Generations)