Welcome to the Generations Project for Unleashed Recompiled!
This project that focuses on porting and adapting all modern stages from Sonic Generations (2011) into Sonic Unleashed through Recompiled. In addition to our own small changes and adjustments due to being in a completely different game, this aims to import all of the stages as accurately as possible.
In this demo, you are able to play 7 stages, Green Hill Zone, Chemical Plant Zone, Sky Sanctuary Zone, Speed Highway, City Escape, Seaside Hill and Roofop Run. All of these stages are accessible through White Space, which you will spawn into when launching this project for the first time.
Sun and Moon medals have been added to all the stages, with the sun medals located where the red medals would be and the moon medals located where the collectible Chao would be - from the 2024 version of Sonic Generations.
It is recommended to have the 'Homing Attack on Jump' code to be enabled in HedgeModManager
There is a configuration menu for the mod through HedgeModManager, allowing you to customise your experience
Enjoy playing the Demo!
MAIN DEVELOPERS
SPECIAL THANKS
Yo thanks for the feedback
In response to your last point, it was intentional because using the regular spring like in Gens, Sonic would not be in the 2D spline no matter what I did, unless he would enter through the bottom path
Thoughts:
[list]
[*]Rail lock-on works on Green Hill but not other stages
[*]5 button QTE shouldn't be in the first 2 stages, Chemical Plant having a 3+5 QTE is very not balanced
[*]In Sky Sanctuary jumping from pulley to pulley section doesn't work, it's too hard to hit that dash ring
[*]Seaside Hill if you go to the path on top of the loop->rail->Spinner->Spring->QTE sends you to the bottom for some reason, QTE isn't necessary there, why does it not send to the higher path like Gens?
[/list]