Sonic Rushed began in 2020 under the name Sonic Overloaded, a project created alongside my friend The Dark Paradox. After he left the project, I decided to continue working on it on my own to honor the work we had started together.
Today, Sonic Rushed aims to be a fun ROM hack with an interesting story, featuring new level designs, custom art and music, gameplay changes, and more. However, as it is still a demo, there is not yet much narrative context, and the content remains incomplete.
--PLAYABLE ACTS--
This demo contains 5 playable acts:
This is an early version of the project created for SHC'26. The demo is still in development, so it may contain bugs, unfinished content, and other issues that will be fixed or changed in future updates.
ABILITIES
PARADISE HILL MECHANICS
Buzz Bomber: When colliding with a Buzz Bomber, Sonic receives a horizontal boost that can be used to move quickly through the level.
Crabmeat: When colliding with a Crabmeat, Sonic receives a vertical boost that can be used to reach higher places.
Use these boosts to reach the goal faster and get the best score!
ICE CAP MECHANICS
Surf: Sonic starts the level surfing across the snow.
Freezing: If a Buzz Bomber shoots Sonic, he will be frozen for 2 seconds and take damage.
FINAL DESTINY MECHANICS
Injured Sonic: Due to a huge explosion, Sonic becomes injured and vulnerable, losing his abilities.
No Special Abilities: Sonic will not be able to perform the Double Jump, Air Dash, or Spin Dash. He also cannot roll.
Without his usual abilities, you will have to make use of the environment and your basic movement to overcome the obstacles.
This zone is designed to test your movement skills.
VOICES
Sonic and Eggman: Both characters currently have voice lines in Spanish.
English Voices: English voice lines will be added in future updates.
Audio Issues: Some voice lines may not play correctly due to bugs in this version. These issues will be fixed in future updates.
pd: Don't use debug mode; Sonic Final destiny breaks
ROM Hack by Atzel_Srh and everyone who contributed to Sonic Rushed.
ALTERNATE CREDITS
Special Thanks
A special thanks to TheDarkParadox for starting this project with me back in 2020, originally known as Sonic Overloaded, and for laying the foundations for what would eventually become Sonic Rushed.
Although the original project has disappeared from the internet, I am grateful for everything we started together and for inspiring me to continue working on this project.
File Type: rom/mega-drive
File Size: 1.11 MB
I was really impressed with the visuals and presentation! Really digging the cutscenes! Although there are some rough spots in a few places like the deformation in the beginning of the first zone and some of the VRAM/palettes on the objects. Some parts of the level design also felt kinda empty, but defintely better than most hacks' level design this year so far!
art is goregous!!! level design is nice even if repetetive, like how the first zone goes from evening to night to morning. didnt like the boss of that zone at all though.
moveset is pretty cool, although there were some bugs with it, would recommend adding a tutorial so new players know how to control sonic
dont know whats with goign a huundred miles upwards when destroying an enemy while running, but its cool ig
voice clips were neat even if a bit excesive
also im going to repeat, ART IS GOREGOUS!!! def voting for quartz quadrant trophy here
Hey, only I have problem with this hack? When I launch the game, I only see a red screen
Okay so... I really really don't like controlling Sonic in this. Half the time when going through a loop he just... stops and falls... other times when going up a slope he... rockets downward and in the other direction. When he hits an enemy he shoots off in... a direction that I'm not sure if I can control or not. He also uncurls when curling when going through a loop. I was unable to beat the first level because the boss is atrocious.
Last modified by Dashaque @ 2026-10-24 02:06:24
I don't know why so many Sonic fans think, "Oh! If the player dies 500 times to a boss, that makes it a good boss!" BUT... no, it's the first boss of the game. I get that there's no much you can do with what you're given... I do, however, think you have the right idea.
Make the ball and chain go slower though. It's almost impossible to hit Robotnik without getting hit yourself. Make the arena smaller as well I'd say. I was waiting for Robotnik to show up for a bit.
I also really don't care for the voice clips. Maybe an option to turn those off?
Having said that, the graphics are absolutely gorgeous. I love Sonic's design in this. His standing animation looks like he's raring to go and it's honestly just so adorable. The title screen looked fantastic too.
This hack needs a bit of work but I think you have some good ideas.. they just need to be tweeked a bit.
This hack is epic! I really appreciate the amount of energy and effort this hack has in terms of presentation, even if there are issues. I couldn't get a good grasp on the Sonic's movement, as I seemed to zoom around a bit randomly out of my control.
The aerial spindash is a cool move, but I'm not a fan of the uncurling double-jump, personally. Also, I hate seeing Eggman Monitors in early stages, but luckily for me, they didn't work. Nice start, needs a bit of cleanup/refinement, as it is very raw, and rough around the edges.
I get a checksum error (red screen) on real hardware with everdrive pro, works on emu
I generally agree with everyone else here. The game LOOKS fantastic, but the gameplay has a lot to work out
holy shi t
A bit glithy here and there, a bit rough around the edges, but there is also a lot to like from this demo:
- The cutscenes are amusing!
- Final Destiny, basically a creepy version of SBZ where survival IS the one goal. Well done there.
The title screen music sounds like something I would listen in 2023. Looking at how innovative it is.
Last modified by Mildanner @ 2026-10-22 18:55:10