After about four months of work, Super Sonic is now fully playable in Sonic CD!
A project that technically dates back to 2019, Super Sonic is finally in working order and is as close to S1/2's physics as possible. There aren't too many new features as the main focus was getting Super Sonic to feel like he should but there are some extra things included in the mod as well.
Features:
- Going into the Sound Test can let you start a playthrough with Super Sonic/Tails unlocked immediately. These codes are:
- Don't think that the Time Stones should give Sonic the ability to go Super? Feel free to change it to be Miracle Sonic by Pics_Pixels! The same thing applies with Tails, though it's based on my own design.
- Super Sonic share's little to no animations with Sonic now. Tails has an extra .ani file to make modding easier.
- Almost everything related to Super Sonic is handled by the PlayerObject script which lowers the number of files used for the transformation specifically.
- Water uses the mobile versions to lower palette usage.
- Has support for the Fixed Decomp Menu mod by Megami (It's not necessary to use it but load it after the Super Sonic mod to make it work properly. If you go without it, please make sure that you don't go into the Achievements menu). https://gamebanana.com/mods/50093
- Idle animation for Super Sonic's standing has been properly added. This means that for other modders, you can have both Sonic and Tails use a unique standing animation and not have it affect the standing rotation sprites.
- Super Themes for both the U.S. and JP soundtracks.
- Both Steam and Decomp versions are included in the download. Just pick the one you want to use and set it up like a normal mod!
As this is the first release, not everything that I want to do is in the mod yet. I'd like to implement Hyper Sonic as well as extra palettes for Sonic and Tails later on down the line. It's not a promise, though these are ideas at the very least. Along with that, a Gamebanana release will happen later after SHC is over. There is also the chance of crashes still happening but we've ironed out the major ones.
Known Issues:
If you come across any crashes on either Steam or Decomp, please let us know and give instructions on how to replicate it and we'll try to fix it for the Gamebanana release!
If I had to choose one over the other, it would have to be this one. The polish is here and it's not as buggy as the old one.
Epic
Man, it's really cool to see some of my custom assets in the actual game! Nice job on the mod!
I ended up cancelling a rom hack that I was making for SHC '21, so at least it's cool to see my work make it into the contest in another way.
Also, good to finally see a SCD Super Sonic mod that actually uses the Sonic 1/CD walk animation instead of the Sonic 2 one.
Thank you! The funny thing is that I was missing some sprites that I had no idea how to make and right as that happened, your sheet just so happened to come up on TSR! It's such a big coincidence and I'm so glad it came up when it did so thank you for unknowingly helping finish that aspect of it!
As for the Sonic 2 walk, yeah I really wanted this to feel like it belonged in Sonic 1/CD so I edited everything from Sonic 1 2013 to fit the style!
Nice Job!